F-35 Lightning II Hangar3DF-35 Lightning II Hangar Scene made in 3ds Max and rendered with Mental Ray renderer.…
VECTR – NASA VR Training SystemTraining, XRNASA VR training platform developed for Kennedy Space Center training and design reviews.
SAP Fedem AR HoloLensXRSAP Fedem HoloLens – SAP SAPPHIRE 2017 Conference The SAP Fedem HoloLens app is an…
Cityscape Level3D, GamesCityscape Level Concepts Scene made in 3ds Max and rendered with Mental Ray renderer. …
Stratus VRMobile Apps, XRStratus VR Asymmetric VR and mobile customization and sales app framework developed for SAP. Connected,…
CH-47F Training Simulator – US ArmyTrainingCH-47F Training Simulator – US Army Logistics Services International’s “VIE” US Army CH-47F electrical simulator,…
Ring of Fire TouchGames, Mobile AppsRing of Fire Touch Lead Android platform programmer of the Android game “Ring of Fire…
Cold Island LevelGamesCold Island – Unity Level Game level made inside of the Unity engine. Island geometry…
Vietnam Punji Trap3DVietnam Punji Trap Scene made in 3ds Max and rendered with the Nvidia Iray renderer.…
Amplified CurrentGames, Mobile AppsAmplified Current – Mobile Game Sole developer and programmer of the Android game “Amplified Current”.…
ETHEREALGames, XRETHEREAL “ETHEREAL” is a beautiful XR journey through a psychedelic, otherworldly realm where players navigate…
Desolate Bunker3D, GamesDesolate Bunker Scene made in 3ds Max and rendered with the Nvidia Iray renderer. …
AR Simulation Tank3D, Games, XRAugmented Reality Simulation Tank – Unity 3D and Webcam / IR camera support I was…
A.R.M.S. – Astronaut Resource Managing System3D, Mobile AppsAwards Won at NASA Kennedy Space Center Awards won for A.R.M.S. at the NASA Kennedy…
The Lich (WIP) – Adventure Time Character3DThe Lich (WIP) – Adventure Time Character Work in progress of my rendition of a…