F-35 Lightning II Hangar3DF-35 Lightning II Hangar Scene made in 3ds Max and rendered with Mental Ray renderer.…
Stratus VRMobile Apps, XRStratus VR Asymmetric VR and mobile customization and sales app framework developed for SAP. Connected,…
Amplified CurrentGames, Mobile AppsAmplified Current – Mobile Game Sole developer and programmer of the Android game “Amplified Current”.…
AR Simulation Tank3D, Games, XRAugmented Reality Simulation Tank – Unity 3D and Webcam / IR camera support I was…
SAP Fedem AR HoloLensXRSAP Fedem HoloLens – SAP SAPPHIRE 2017 Conference The SAP Fedem HoloLens app is an…
Introducing My Daughter to Every* Video Game Console — In OrderWritingA writing series where I document introducing my daughter to every video game console, from…
Desolate Bunker3D, GamesDesolate Bunker Scene made in 3ds Max and rendered with the Nvidia Iray renderer. …
VECTR – NASA VR Training SystemTraining, XRNASA VR training platform developed for Kennedy Space Center training and design reviews.
Stratus ARMobile Apps, XRStratus AR Asymmetric AR and mobile customization and sales app framework developed for SAP. Connected,…
Cityscape Level3D, GamesCityscape Level Concepts Scene made in 3ds Max and rendered with Mental Ray renderer. …
Cold Island LevelGamesCold Island – Unity Level Game level made inside of the Unity engine. Island geometry…
3D Spirit BoardMobile Apps3D Spirit Board 3D Spirit Board (Ouija Board-like experience) on mobile devices. Utilizes subtle movements…
Ring of Fire TouchGames, Mobile AppsRing of Fire Touch Lead Android platform programmer of the Android game “Ring of Fire…
The Lich (WIP) – Adventure Time Character3DThe Lich (WIP) – Adventure Time Character Work in progress of my rendition of a…
Vietnam Punji Trap3DVietnam Punji Trap Scene made in 3ds Max and rendered with the Nvidia Iray renderer.…