The Lich (WIP) – Adventure Time Character3DThe Lich (WIP) – Adventure Time Character Work in progress of my rendition of a…
CH-47F Training Simulator – US ArmyTrainingCH-47F Training Simulator – US Army Logistics Services International’s “VIE” US Army CH-47F electrical simulator,…
Acob – Character Zbrush Sculpt3D, Games“Acob” 3D Zbrush Sculpt High poly Zbrush sculpt of the character “Acob” Low poly model…
VECTR – NASA VR Training SystemTraining, XRNASA VR training platform developed for Kennedy Space Center training and design reviews.
Cityscape Level3D, GamesCityscape Level Concepts Scene made in 3ds Max and rendered with Mental Ray renderer. …
Introducing My Daughter to Every* Video Game Console — In OrderWritingA writing series where I document introducing my daughter to every video game console, from…
Cold Island LevelGamesCold Island – Unity Level Game level made inside of the Unity engine. Island geometry…
CH-47F Cockpit Overhead Panel Simulator – US Army3D, TrainingBoeing CH-47F Chinook – Cockpit Overhead Panel Fully functional Cockpit Overhead Panel for the Boeing…
A.R.M.S. – Astronaut Resource Managing System3D, Mobile AppsAwards Won at NASA Kennedy Space Center Awards won for A.R.M.S. at the NASA Kennedy…
Amplified CurrentGames, Mobile AppsAmplified Current – Mobile Game Sole developer and programmer of the Android game “Amplified Current”.…
Vietnam Punji Trap3DVietnam Punji Trap Scene made in 3ds Max and rendered with the Nvidia Iray renderer.…
Stratus ARMobile Apps, XRStratus AR Asymmetric AR and mobile customization and sales app framework developed for SAP. Connected,…
Desolate Bunker3D, GamesDesolate Bunker Scene made in 3ds Max and rendered with the Nvidia Iray renderer. …
Ring of Fire TouchGames, Mobile AppsRing of Fire Touch Lead Android platform programmer of the Android game “Ring of Fire…
Fault Site – Multiplayer LevelGamesFault Site – UDK Multiplayer Level Unreal Engine 3 multiplayer level made with the Unreal…