Introducing My Daughter to Every* Video Game Console — In OrderWritingA writing series where I document introducing my daughter to every video game console, from…
Stratus ARMobile Apps, XRStratus AR Asymmetric AR and mobile customization and sales app framework developed for SAP. Connected,…
F-35 Lightning II Hangar3DF-35 Lightning II Hangar Scene made in 3ds Max and rendered with Mental Ray renderer.…
Vietnam Punji Trap3DVietnam Punji Trap Scene made in 3ds Max and rendered with the Nvidia Iray renderer.…
The Lich (WIP) – Adventure Time Character3DThe Lich (WIP) – Adventure Time Character Work in progress of my rendition of a…
Stratus VRMobile Apps, XRStratus VR Asymmetric VR and mobile customization and sales app framework developed for SAP. Connected,…
AR Simulation Tank3D, Games, XRAugmented Reality Simulation Tank – Unity 3D and Webcam / IR camera support I was…
Cold Island LevelGamesCold Island – Unity Level Game level made inside of the Unity engine. Island geometry…
A.R.M.S. – Astronaut Resource Managing System3D, Mobile AppsAwards Won at NASA Kennedy Space Center Awards won for A.R.M.S. at the NASA Kennedy…
Acob – Character Zbrush Sculpt3D, Games“Acob” 3D Zbrush Sculpt High poly Zbrush sculpt of the character “Acob” Low poly model…
VECTR – NASA VR Training SystemTraining, XRNASA VR training platform developed for Kennedy Space Center training and design reviews.
Acob – 2D Character ConceptsGames“Acob” 2D Character Concepts Character concepts and model sheet for the character “Acob”.
Amplified CurrentGames, Mobile AppsAmplified Current – Mobile Game Sole developer and programmer of the Android game “Amplified Current”.…
Cityscape Level3D, GamesCityscape Level Concepts Scene made in 3ds Max and rendered with Mental Ray renderer. …
Desolate Bunker3D, GamesDesolate Bunker Scene made in 3ds Max and rendered with the Nvidia Iray renderer. …