As an accomplished technical artist, 3D modeler, developer, and artist, Sam is trained as a designer and developer of interactive digital media including interactive immersive content, video games, simulations, and exhibits. Throughout his career, Sam has refined his skills through the development of digital experiences and simulations, as well as innovative interactive entertainment media for video games, theme parks, museums, mobile applications, and online learning.
Specializing in research and development for Virtual Reality, Augmented Reality, and game applications, Sam has over 8 years industry experience in the fields of immersive technology, consumer hardware, enterprise software, aerospace simulation, and defense training.
Specialties: virtual reality, augmented reality, mixed reality, 3D modeling, low-poly modeling, high-to-low poly modeling, environmental modeling, game design, level design, terrain creation, 2D media development, Unity3D development and programming, Unreal Engine 4 development and scripting, Unreal Engine 3 / UDK development and scripting, 3D animation, unwrapping, UV mapping, PBR texturing, complex texturing and lighting, simulation development, unrivaled appreciation for pizza.
3D Modeling and Animation
Primarily focused on 3D modeling in 3ds Max, have experience in Maya, Blender, and several engineering CAD/Parametric modeling suites. Specializing in high-to-low poly, CAD-to-polygonal, model optimization.
Software development with Unity developing apps for HoloLens, ARKit, ARCore, Vive, Oculus Rift, Oculus Quest, Oculus Go, GearVR, Google Cardboard, Windows, WSA, Linux, macOS, Android, iOS, Apple TV, and WebGL for professional applications and enterprise deployment.
XR – AR/VR/MR App Development
Professional development of XR applications, beginning with the Oculus Rift DK1. Development platforms include HoloLens, HTC Vive, Oculus Rift, Oculus Quest, Oculus Go, GearVR, Google Cardboard, ARKit, and ARCore.