As an accomplished XR veteran, software engineer, technical artist, and 3D modeler, Sam is trained as a designer and developer of interactive digital media including interactive immersive content, video games, simulations, and exhibits. He has refined his skills through leadership and the development of digital experiences and simulations, as well as innovative entertainment media for video games, theme parks, museums, mobile applications, and online learning in the fields of XR, gaming, entertainment, aerospace, defense, and enterprise business-to-business (B2B).
Specializing in research and development for Virtual Reality (VR) and Augmented Reality (AR), Sam has over 10 years industry experience in the fields of XR, immersive technology, consumer hardware, enterprise software, aerospace simulation, and defense training. He has worked with clients around the world, participates in research committees, and is dedicated to staying on the cutting edge in innovation and technology.
Specialties: virtual reality, augmented reality, mixed reality, XR, 3D modeling, low-poly modeling, high-to-low poly modeling, environmental modeling, game design, level design, terrain creation, 2D media development, Unity 3D development and programming, Unreal Engine 4 development and scripting, Unreal Engine 3 / UDK development and scripting, human–computer interaction (HCI), 3D animation, unwrapping, UV mapping, PBR texturing, complex texturing and lighting, simulation development, 3D printing, amateur saucier, unrivaled appreciation for pizza.
3D Modeling and Animation
Primarily focused on 3D modeling in 3ds Max, have experience in Maya, Blender, and several engineering CAD/Parametric modeling suites. Specializing in high-to-low poly, CAD-to-polygonal, model optimization.
Software development with Unity developing apps for HoloLens, ARKit, ARCore, Vive, Oculus Rift, Oculus Quest, Oculus Go, GearVR, Google Cardboard, Windows, WSA, Linux, macOS, Android, iOS, Apple TV, and WebGL for professional applications and enterprise deployment.
XR – AR/VR/MR App Development
Professional development of XR applications, beginning with the Oculus Rift DK1 and ARToolKit. Development platforms include HoloLens, HTC Vive, Oculus Rift, Oculus Quest, Oculus Go, GearVR, Google Cardboard, ARKit, and ARCore.