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Samuel Neblett

http://www.samneblett.com/

9541 103rd Street

Apartment 1319

Jacksonville, FL 32210

(954) 557-4768

samneblett@gmail.com

OBJECTIVE:        To obtain a position that will allow me to utilize my skills as a 3D artist and programmer by building true to life simulations, industry-shaking games, and detailed environments that will help to advance my team into the future.

EDUCATION:       International Academy of Design & Technology, Orlando, FL
Bachelor of Fine Arts in Game Production, April 2012

                           Graduated Magna Cum Laude

SKILL SET:         Proficient in the following systems and applications

 

 

·         Autodesk 3ds Max, Maya, ZBrush, Mudbox, Blender, Terragen, Bryce ·         Adobe Photoshop, Illustrator, Dreamweaver, Flash, GIMP, Microsoft Office Suite
·         Unreal Engine 3, UDK, Unity3D, Hammer, CryENGINE 3, Torque 3D ·         ActionScript 3.0, JavaScript, C#, UnrealScript, XNA
·         Rockwell Automation Arena, Unreal Kismet, Microsoft Visio, World Machine 2 ·         Windows, Mac OS X, Linux, BSD Computing
·         Adobe Premiere, After Effects, Sony Vegas, Final Cut Pro ·         Avid Pro Tools, Propellerhead Reason, FL Studio

 

EXPERIENCE:

 

 

Graphic Specialist II                                                                                                 5/2012 – PresentLogistic Services International, Inc.                                                                                    http://www.lsijax.com/

·         Responsible for creating, animating, and texturing 3D assets from photo and CAD references for military aircraft, electrical components, and moving mechanical components.

·         Regular collaboration with US Military Subject Matter Experts, Software Engineers, Electrical Engineers, and Project Managers

·         Involved with the following Department of Defense contract projects:

o    Torque 3D Virtual Interactive Environment – CH47F Chinook VIE, AH-64D Apache Block 2 VIE, AH-64E Apache Block 3 VIE

Mobile Developer                                                                                                     4/2012 – PresentSam Neblett Mobile                                                                                                  http://www.samneblett.com/

·        Sole developer of the game “Amplified Current” for the Android mobile platform, lead Android Platform Programmer for “Ring of Fire TOUCH”, sole developer of multiple upcoming mobile games currently in development. Over 1,500 total downloads across all platforms as of April 2013.

·        Android games written primarily for the Unity 3D engine

·        Apps available on the Google Play Marketplace, Amazon Kindle/Mobile Marketplace, and the Barnes & Noble Nook Store

Technical Artist                                                                                                       12/2011 – 5/2012Simiosys Real World Laboratory                                                                                  http://www.simiosys.com/

·        Technical Artist for mixed reality physical and digital cabinet. Programming and environmental art. Saw project to completion.

·        Responsible for programming interaction between physical interactions through infrared camera and messages sent through remote port on connected PC. Interactions and AI programmed for interaction for Unity 3D engine.

 

Games In The Dark     4/2012 – 4/2012

“Ring of Fire TOUCH” available on the Android Market / Google Play

·         Lead Android Platform Programmer – Unity3D Mobile Development

 

Mantodea Studios    3/2012 – 12/2012

http://mantodeastudios.com/

·         Level Designer – Unreal Engine 3

 

Cardboard InteractiveIndependent XNA game studio     6/2011 – 4/2012

http://www.cardboardinteractive.com/

·         3D Character modeler, prop modeler

 

 

 

Sole development of multiple games and levels developed with UDK, Unity3D, and Flash

Extensive experience in military and medical simulation and courseware

Collaboration with writing and refining team oriented game and design documents

References Available Upon Request